플래시 버그?????
민트맛캔디
액션이 4000줄이 넘어 가면 이상하게 액션이 먹질 않네요..
1번째 프레임 에는 프레임 액션은 stop()이 걸린 상태이고 버튼엔 그 다음 프레임을 가라고 명령을 주었습니다.
하지만 그 다음 프레임으로 넘어가질 않더라구요...
제가 제작 하는 게임이 경우의 수가 많아 2프레임에 경우의수를 체크하는 부분과..그 밖에 무비 클립을 제어 하는 액션들이 들어있습니다.2 프레임의 경우가 4212줄 나오더라구요 ㅜ,ㅜ
제가 머리가 나빠서 인지 코딩을 이렇게 밖에 할수가 없네요..
참고로 경우의 수는 배열로 잡았고요.
이 수만 3423줄이 나오네요..
이것을빼면 무리없이 돌아 가는데 이 내용만 집어 넣으면이 내용이 들어있는 2프레임 액션이 먹질 않네요..
프로젝트가 막바지인데 이거때문에고생입니다.
해결 방법이 없는건가요..ㅜ,ㅜ]
조언좀 부탁 드립니다. ^^
if (iibb[0] == 10) {
rill_number_00 = 1;
rill_jumsoo_00 = 100;
iibb_mc[0].z = true;
iibb_mc[1].z = false;
iibb_mc[2].z = false;
iibb_mc[3].z = false;
}
if (iibb[3] == 10) {
rill_number_00 = 1;
rill_jumsoo_00 = 100;
iibb_mc[0].z = false;
iibb_mc[1].z = false;
iibb_mc[2].z = false;
iibb_mc[3].z = true;
}
if (iibb[0] == 10 and iibb[1] == 10) {
rill_number_00 = 1;
rill_jumsoo_00 = 200;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = false;
iibb_mc[3].z = false;
}
if (iibb[2] == 10 and iibb[3] == 10) {
rill_number_00 = 1;
rill_jumsoo_00 = 200;
iibb_mc[0].z = false;
iibb_mc[1].z = false;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
if (iibb[0] == 10 and iibb[1] == 10 and iibb[2] == 10) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = false;
}
if (iibb[1] == 10 and iibb[2] == 10 and iibb[3] == 10) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = false;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
if (iibb[0] == 10 and iibb[1] == 10 and iibb[2] == 10 and iibb[3] == 10) {
rill_number_00 = 1;
rill_jumsoo_00 = 1000;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
//오렌지 시작
if (iibb[0] == 9 and iibb[1] == 9 and iibb[2] == 9) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = false;
}
if (iibb[1] == 9 and iibb[2] == 9 and iibb[3] == 9) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = false;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
if (iibb[0] == 9 and iibb[1] == 9 and iibb[2] == 9 and iibb[3] == 9) {
rill_number_00 = 1;
rill_jumsoo_00 = 1000;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
//망고 시작
if (iibb[0] == 3 and iibb[1] == 3 and iibb[2] == 3) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = false;
}
if (iibb[1] == 3 and iibb[2] == 3 and iibb[3] == 3) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = false;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
if (iibb[0] == 3 and iibb[1] == 3 and iibb[2] == 3 and iibb[3] == 3) {
rill_number_00 = 1;
rill_jumsoo_00 = 1000;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
//종시작
if (iibb[0] == 4 and iibb[1] == 4 and iibb[2] == 4) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = false;
}
if (iibb[1] == 4 and iibb[2] == 4 and iibb[3] == 4) {
rill_number_00 = 1;
rill_jumsoo_00 = 500;
iibb_mc[0].z = false;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
if (iibb[0] == 4 and iibb[1] == 4 and iibb[2] == 4 and iibb[3] == 4) {
rill_number_00 = 1;
rill_jumsoo_00 = 1000;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
//1바시작
if (iibb[0] == 8 and iibb[1] == 8 and iibb[2] == 8) {
rill_number_00 = 1;
rill_jumsoo_00 = 1000;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = false;
}
if (iibb[1] == 8 and iibb[2] == 8 and iibb[3] == 8) {
rill_number_00 = 1;
rill_jumsoo_00 = 1000;
iibb_mc[0].z = false;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
if (iibb[0] == 8 and iibb[1] == 8 and iibb[2] == 8 and iibb[3] == 8) {
rill_number_00 = 1;
rill_jumsoo_00 = 5000;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = true;
}
//2바시작
if (iibb[0] == 7 and iibb[1] == 7 and iibb[2] == 7) {
rill_number_00 = 1;
rill_jumsoo_00 = 1500;
iibb_mc[0].z = true;
iibb_mc[1].z = true;
iibb_mc[2].z = true;
iibb_mc[3].z = false;
}
if (iibb[1] == 7 and iibb[2] == 7 and iibb[3] == 7) {
rill_number_00 = 1;
rill_jumsoo_00 = 1500;
iibb_mc[0].z = false;
iibb_mc[1].z = true;iidd_mc[3].z = false;
}
if (iidd[0] == 5 and iidd[3] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 100;
iidd_mc[0].z = true;
iidd_mc[1].z = false;
iidd_mc[2].z = false;
iidd_mc[3].z = true;
}
if (iidd[1] == 5 and iidd[2] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 100;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 5 and iidd[3] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 100;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = false;
iidd_mc[3].z = true;
}
if (iidd[2] == 5 and iidd[3] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 100;
iidd_mc[0].z = false;
iidd_mc[1].z = false;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 5 and iidd[1] == 5 and iidd[2] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 700;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[0] == 5 and iidd[1] == 5 and iidd[3] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 700;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = false;
iidd_mc[3].z = true;
}
if (iidd[0] == 5 and iidd[2] == 5 and iidd[3] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 700;
iidd_mc[0].z = true;
iidd_mc[1].z = false;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[1] == 5 and iidd[2] == 5 and iidd[3] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 700;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 5 and iidd[1] == 5 and iidd[2] == 5 and iidd[3] == 5) {
rill_number_02 = 1;
rill_jumsoo_02 = 2500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
//에니바 1단위 3개시작
if (iidd[0] == 1 and iidd[1] == 1 and iidd[2] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 1 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[1] == 1 and iidd[2] == 7 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 1 and iidd[2] == 7 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 1 and iidd[2] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 1 and iidd[2] == 1 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 7 and iidd[2] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 7 and iidd[2] == 7 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 7 and iidd[2] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
R}
if (iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 8 and iidd[2] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 8 and iidd[2] == 8 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[1] == 8 and iidd[2] == 7 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 8 and iidd[2] == 7 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 8 and iidd[2] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[0] == 8 and iidd[1] == 1 and iidd[2] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 8 and iidd[2] == 8 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 1 and iidd[2] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = false;
}
if (iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 500;
iidd_mc[0].z = false;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 1 and iidd[2] == 7 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 7 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 1 and iidd[2] == 7 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 8 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 8 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 7 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 8 and iidd[2] == 7 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 7 and iidd[3] =idd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 1 and iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 7 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 7 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 7 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 8 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 7 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 8 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rilnbsp;rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 1 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 7 and iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 8 and iidd[2] == 7 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 7 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 1 and iidd[2] == 1 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 1 and iidd[2] == 8 and iidd[3] == 8) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 1 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 1 and iidd[2] == 7 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 8 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 7 and iidd[3] == 1) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
if (iidd[0] == 8 and iidd[1] == 7 and iidd[2] == 1 and iidd[3] == 7) {
rill_number_02 = 1;
rill_jumsoo_02 = 1000;
iidd_mc[0].z = true;
iidd_mc[1].z = true;
iidd_mc[2].z = true;
iidd_mc[3].z = true;
}
-
두루
헉 넘 길다... 아무리 컴퓨터라고 해도 넘 길면 .. 느려질텐데... 무한루프도 멈춰버린다는...
-
푸우
존경 스럽습니다....
-
푸른들
국민학교 때 gw-basic 반 정도 배워서.
야구 게임 1s2b 하는 게임 if 문만으로 20000만개 써서 모든 경우의 수를 다 했던 기억이 나네요..
최근에 다시 만들었을 때는 100줄이 안 되더라구요..
곰곰히 생각 해보시면 분명 코드량을 줄이고 디버깅도 쉽고, 에러도 덜 나게 코딩 할 있을실꺼에요 -
피라
대체 어떤게임이길래 이렇게 긴거에요. 대단하군요.
-
차나
헉 너무 한다 -_-;;; 최소한 함수만 써도 -_-저렇게 안나온다 ..;;;
-
카프리콘
저처럼.. 객체화하는..연습을.. 많이 하셔야겠네요..
저도 게임디자인학과라.. 저런심정을압니다만.. ;; -
큰말
헉........ 손가락안아프셨나? 함수를 써서 좀줄이세요 같은코드가 너무 많이 반복되는군요
-
엄지
용량이 넘어서 되질 않네요...ㅡ.ㅡ 소스 첨부가..ㅡ.ㅡ
-
크리에이터
짧게 줄여 줄려구 해도 넘 길어서 해독도 어렵네요..
첨부터 iidd[0] 번을 case 구문 또는 if 점진적으로 안으로 들어가서 iidd[1], 그담에 iidd[2].. 하는 코딩을
하셨으면 중복되는 코딩을 줄일수 있을것 같은데. 저 소스가 머하는 소스인지 머리속에 꼭 들어오질 안아서 생각이 안나네요.. 혹시 가능하면 소스를 함 올려 보세요~ -
내꽃
네이버 붐업에서만 볼수 있었던 스크롤의 압박이^^