이건 어떻게 하죠 버튼에 관한 질문?
두바다찬솔
이 소스는 버튼을 누르면 바뀌는 화면 아랫부분에
맛은 만큼 화면에 숫자를 뿌려주는 그런 소스입니다.
그런데, 잘 안되네요.
맛은 숫자를 하나씩 증가 시켜야 하는 건데.
잘안되요...
어떻게 해야 하나요?
import org.kwis.msp.lwc.*;
import org.kwis.msp.lcdui.*;
import org.kwis.msp.io.*;
import org.kwis.msp.db.*;
public class Example1 extends Jlet
{
Display dis = Display.getDefaultDisplay();
Stone s;
protected void startApp(String a[])
{
dis.pushCard(new Card1());
}
protected void destroyApp(boolean b){}
}
class Card1 extends Card
{
Display dis = Display.getDefaultDisplay();
int i = 0;
public void paint(Graphics g)
{
g.drawString(Start!,30,30,g.LEFT );
if(i == 1)
{
dis.pushCard(new Card2());
}
i++;
}
public boolean keyNotify(int type, int key)
{
if(Display.getGameAction(type) == EventQueue.KEY_PRESSED)
{
if(EventQueue.FIRE == key)
{
}
}
repaint();
return true;
}
}
class Card2 extends Card
{
String str =null;
String ff = null;
//String j = null;
Tokenizer tk;
byte[] byt1 = null;
int firstOne=0,switchOne=0;
int i=0;
static int j = 0;
Display dis = Display.getDefaultDisplay();
Card2()
{
try{
File file = new File(moonje.txt,File.READ_ONLY,FileSystem.PRIVATE_ACCESS);
byt1 = new byte[file.sizeOf()];
file.read(byt1);
file.close();
} catch(Exception e){}
str = new String(byt1);
tk = new Tokenizer(str);
//ff = new String();
}
public void hasNext()
{
if(tk.hasNext() == false)
{
dis.pushCard(new Card3());
}
}
public static String getScore()
{
return String.valueOf(j);
}
public static void setScore()
{
j++;
}
public void paint(Graphics g)
{
//if(firstOne == 0){
g.setColor(0xffffff);
g.fillRect(0,0,getWidth(),getHeight());
g.setColor(0x000000);
g.drawString(String.valueOf(tk.nextToken()),20,20,g.LEFT);
g.drawString(String.valueOf(tk.nextToken()),20,40,g.LEFT);
g.drawString(String.valueOf(tk.nextToken()),20,60,g.LEFT);
g.drawString(String.valueOf(tk.nextToken()),20,80,g.LEFT);
g.drawString(String.valueOf(j),20,110,g.LEFT);
if(j == 1){
g.drawString(Card2.getScore(),20,120,g.LEFT);
}
//}
/*
if(firstOne == 1)
{
g.setColor(0x000000);
switch(switchOne)
{
case 1:
g.drawString(fkdlsj,30,30,g.LEFT);
break;
case 2:
g.drawRect(20,40,40,60);
break;
case 3:
g.drawRect(20,60,40,80);
break;
case 4:
g.drawRect(20,80,40,100);
break;
}
firstOne = 0;
}
*/
/*try{
Thread.sleep(1000);
} catch(Exception e){}
i
*/
hasNext();
}//paint
public boolean keyNotify(int type, int key)
{
String one = 1;
String two = 2;
String three = 3;
String four = 4;
String sum = String.valueOf(tk.nextToken());
if(Display.getGameAction(type) == EventQueue.KEY_PRESSED)
{
if(key == EventQueue.KEY_NUM1)
{
if(one == sum)
{
j++;
}
}
if(key == EventQueue.KEY_NUM2)
{
firstOne = 1;
switchOne = 2;
if(two ==sum)
{
Card2.setScore();
}
}
if(key == EventQueue.KEY_NUM3)
{
firstOne = 1;
switchOne = 3;
&nif(three == sum)
{
setScore();
}
}
if(key == EventQueue.KEY_NUM4)
{
firstOne = 1;
switchOne = 4;
if(four == sum)
{
setScore();
}
}
}// Display type
repaint();
return true;
}//key Notify
}
class Card3 extends Card
{
public void paint(Graphics g)
{Card2 c2 = new Card2();
g.drawString(===========,30,50,g.LEFT);
g.drawString(String.valueOf(c2.j),10,10,g.LEFT);
}
}