c언어 캐릭터가 벽을 뚫고 가네요
꽃은별
질문 제목 : c언어 맵 만들때 벽을 만들고 캐릭터를 만들었는데..캐릭터가 벽을 뚫고 가네요..질문 내용 : 캐릭터가 벽을 뚫고 가네요.. 벽을 막았으면 하는데 무슨 함수를 어떻게 써야 할지 모르겠습니다..
void start와 void help는 뺏습니다. 여기는 문제가 아니라서요.
#include stdafx.h
#include stdio.h
#include stdlib.h
#include conio.h
#include windows.h
#include time.h
#define x_max 80
#define y_max 46
#define esc 27
int player_x;
int player_y;
void start();
void help();
void map();
void player_d(); // 케릭터그리기
void player_e(); // 케릭터지우기
void player_control(); // 케릭터 무브
void position(); // 위치값저장//===============================================================================================
//===============================================================================================
void gotoxy(int x, int y)
{
coord xy = {x, y};
setconsolecursorposition(getstdhandle(std_output_handle), xy);
}
//===============================================================================================
//===============================================================================================
void player_control()
{
int x, y;
x=player_x;
y=player_y;
if((getasynckeystate(vk_up)) && (player_x 0))
{
sleep(50);
player_y = player_y - 1;
gotoxy(x,y);
printf( );
gotoxy(player_x , player_y);
printf(옷);
}
if((getasynckeystate(vk_down)) && (player_x 0))
{
sleep(50);
player_y = player_y + 1;
gotoxy(x,y);
printf( );
gotoxy(player_x , player_y);
printf(옷);
}
if((getasynckeystate(vk_left)))
{
sleep(20);
player_x--;
gotoxy(x + 2, y);
printf( );
gotoxy(player_x , player_y);
printf(옷);
}
if((getasynckeystate(vk_right)))
{
sleep(20);
player_x++;
gotoxy(x - 2, y);
printf( );
gotoxy(player_x , player_y);
printf(옷);
}
}
//===============================================================================================
//===============================================================================================
void tcolor(int color)
{
setconsoletextattribute(getstdhandle(std_output_handle), color);
}
//===============================================================================================
//===============================================================================================
void cursorview(char show)
{
handle hconsole;
console_cursor_info consolecursor;
hconsole = getstdhandle(std_output_handle);
consolecursor.bvisible = show;
consolecursor.dwsize = 1;
setconsolecursorinfo(hconsole, &consolecursor);
}
//===============================================================================================
//===============================================================================================
void map()
{
int i,j;
char map[x_max][y_max]=
{
/*{0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0}, */
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
for(i=0;i=23;i++)
{
for(j=0;j40;j++)
{
if(map[i][j]==0)
printf(■);
else if(map[i][j]==1)
printf( );
}
}
}
//===============================================================================================
//===============================================================================================
void position()
{
player_x = 0;
player_y = 21;
gotoxy(player_x , player_y);
printf(옷);
}
//===============================================================================================
//===============================================================================================
int main()
{
start();
system(cls);
help();
system(cls);
map();
position();
while(1)
{
if(getasynckeystate(esc)0) break;
player_control();
}
return 0;
}
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