테트리스 맵출력 질문.
이리온
질문 제목 : 지난번에 답글이 없어서 다시 한번 올릴게요. 테트리스 맵이 원하는 모양으로 출력이 안되네요. 그리고 왜 테트리스 맵 안에 출력한 모양의 블록이 안들어가는거조? 좌표를 중앙으로 해 놓은거 같은데 안들어가고 뱅뱅 도네요. 제 생각은 테트리스 맵이 이상하게 출력 되서 그런거 같은데요.
정확히 밑에 소스를 보고 뭐가 이상인지 알려주시면 감사하겠습니다. (생각해봤는데요. 맵 안에 블록모양을 변수 지정하듯이 넣어 버리면 그 안에 들어 가지나요?)질문 내용 :
#includestdio.h
#includeconio.h
#includestdlib.h
#includewindows.h
#define max_c 18
void color(int color, int bgcolor)
{
int c = ((bgcolor & 0x0f) 4) | (color & 0x0f);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);
}
void gotoxy(int x, int y)
{
COORD Cur= {(SHORT)x, (SHORT) y};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), Cur);
}
int block[1][4][4]={
{ {0,0,0,0},
{1,1,0,0},
{0,1,1,0},
{0,0,0,0}
}
};
void game()
{
int g,m;
int map[max_c][max_c]={
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7},
{7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7}
};
for(g=0;g18;g++)
{
for(m=0;m18;m++)
{
gotoxy(0+g,0+m);
if(map[g][m]==0)
{
printf( );
}
else if(map[g][m]==7)
{
printf(■);
}
}
}
};
void main()
{
game();
int a,b,s;
color(3,0);
for(a=0;a4;a++)
{
for(b=0;b4;b++)
{
gotoxy((8+b)*2,5+a);
if(block[0][a][b]==0)
{
printf( );
}
else if(block[0][a][b]==1)
{
printf(■);
}
}
}
}