오류 수정좀 해주세요
피어나
#include stdafx.h
#include windows.h
#include process.h
int Pointer1;
int Pointer2;
int cshell;
WINAPI ThunderThread(LPVOID aaaaaa)
{
while(1)
{
Sleep(10);
if (GetAsyncKeyState(VK_NUMPAD1) & 0x60
{
cshell = (DWORD)GetModuleHandle(cshell.dll) + 0x3A5B4F - 0xDC;
Pointer2 = *(DWORD*)(cshell);
if(*(DWORD *)(Pointer2+0)!=0x0C)
{
Pointer2 = *(DWORD*)(Pointer2+0xFF);
Pointer1 = *(DWORD*)(Pointer2+0x104-0x0C);
if(Pointer10C-0x4)
{
*(DWORD*)(Pointer1+0x204) = 0;
*(DWORD*)(Pointer1+0x204+0x4) = 0;
}
Sleep(80);
}
return 0;
}
}
}
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD game,
LPVOID lpReserved
{
switch(game)
{
case DLL_PROCESS_ATTACH:
MessageBox(NULL, EliteNewbie , EliteNewbie ,MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&Double_Make_DLL, 0, 0, 0);
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
잘못된 부분이 어디인가요..